TIBET Sherpa™


  • Interactive, top-down development with zero reload/compilation downtime.
  • Extremely fine-grained editing focused on tags and their functionality.
  • Add new tags, types, and more without leaving your running application.
  • Source edits automatically sync between client and server without reload.
  • Extensible development library supporting new inspectors, editors, etc.


The Sherpa is currently a Technology Preview. Additional functionality will be added with each release so stay tuned...and let us know what features you'd like to see!

Built to provide immediate, immersive feedback to speed your development, Sherpa™ leverages the TIBET platform's unique features to support a "prototype-to-production" development flow.

Unlike traditionally file-centric tools, the Sherpa is a tag-centric IDE. Development in the Sherpa centers on adding, removing, combining, and editing tags and their backing types. This process is facilitated by a small set of tools that are unique to TIBET and the Sherpa:

The Sherpa includes a number of other tools you should also be familiar with:

Each of these tools are covered in detail in the concepts section of this document.

NOTE: while TIBET is server-agnostic many of the features of the Sherpa (type creation, build, deploy, etc) rely on TIBET Data Server infrastructure to work correctly.

The Sherpa is not a browser extension or native application, it's a TIBET application composed of sherpa-namespaced TIBET tags which load whenever you load a suitable boot profile.

Once loaded, the Sherpa creates one or more iframe elements to contain your application and any screens you may be editing. This approach lets you work in true MVC fashion on several pages of a wizard simultaneously for example, dramatically speeding development.

Sherpa Halo
Sherpa HUD

Edits you make in the client via the Sherpa can be applied temporarily to the client for review and testing then either reverted or pushed to the server for permanent storage.

Edits you make on the server are propagated to the client and can be applied without reloading the page or flushing client-side data. Server-side changes can be applied immediately or TIBET can queue changes for review and selective import. You're in control.

With the Sherpa you build your application interactively, from the top down, adding detail to your tags with each iteration, working with a running application the entire time.


The Sherpa is loaded when you launch an application profile which includes the Sherpa tag set. This is the default behavior when you launch a standard TIBET project using a development@developer profile. (See TIBET Loader for more on boot profiles).

When starting an application with the Sherpa the initial display will be identical to your normal application display with one exception -- a small TIBET logo will appear in the lower-right corner of your application:

Sherpa (inactive)
Sherpa (inactive)

While it may not be visually apparent, the Sherpa actually "contains" your application.

On startup, all TIBET applications run by virtue of a <tibet:root/> tag. If the Sherpa tag set is loaded and enabled (TP.sys.getcfg('sherpa.enabled') is set to true) the <tibet:root/> tag renders a <tibet:sherpa/> tag rather than your application home page.

When it renders, the tibet:sherpa tag generates tags for its top-level tools and one or more iframe elements used as 'screens' or 'pages'.

In the preview edition of the Sherpa only one screen is active. Future versions will support developing across multiple Sherpa 'screens'.

Show / Hide

Clicking the TIBET Logo at the lower-right of your application will toggle display of the Sherpa's HUD and other tools. You can also use Alt-UpArrow as a keyboard shortcut to toggle the Sherpa's display to give you a clear view of your application.

You can minimize the extent of the vertical sidebars using the small circled-arrow icons at the top/bottom of each sidebar. The result is a fairly minimal "frame" around your application:

Sherpa (minimized)
Sherpa w/Minimized Sidebars

The Dispenser

The Sherpa is designed to support a "top-down" or "prototype-to-production" development model. This design is most apparent when considering the Sherpa's Dispenser…a feature that lets you create new tags "out of thin air".

In the image below the Dispenser is the small white rectangle with the dotted top edge at the center of the Inspector Toolbar:

The Dispenser

Dragging out a new tofu element shifts the display to show you the outlines of the various elements you can target. If you change your mind press Esc to cancel the operation.

Targeting in a visual DOM can be tricky since your target element may not have an easily visible representation, it may be too small, or it may be covered by other elements.

To target "difficult" elements just hold down the Control (Ctrl) key and the display will rotate as you drag, allowing you to drop into elements that otherwise might be inaccessible. You can also target occluded elements by dropping directly into the HUD Structure/DOM tool (the top-left sidebar in the image below):

Tofu Positioning
Orthogonal Positioning

Once you drop the tofu element in your desired location one of two things will occur.

If you dropped into a computed tag you'll be presented with that tag's tagCompile method so you can edit the method responsible for producing the "macro replacement" element(s).

If you dropped into a templated tag a dialog will prompt you for information about the new tag you want to insert in the tag's template.

For templated updates the Sherpa automatically locates the proper position in the targeted template and updates it, letting you edit template files directly via drag-and-drop.

Tofu Insertion
Insert New Tag Dialog

In keeping with the "prototype-to-production" approach TIBET and the Sherpa do their best to follow a "teach me" model when it comes to development rather than a "scold you" one.

Entering a non-existent tag name in the new tag dialog does not trigger an error, instead it causes the system to render a placeholder element:


This kind of response to new or unknown information is a central theme of TIBET's design. Rather than throwing an error Sherpa will often simply prompt you to teach it about the new tag, type, test, or other element you intend to build.

Once the placeholder is rendered clicking the link it contains will open a new panel to let you define your new tag's specific details:

Type Assistant
Type Assistant Dialog

Once you define your new tag's details click 'Create' to build it.

TIBET will automatically generate a new tag type, patch your application's load package, load the new tag, and replace the tofu placeholder with your new tag.

What you see will vary based on the supertype you choose for your new tag. For example, inheriting from a button type will result in a default rendering of that button type.

An interesting side note here…

If you look at the Type Assistant image again you'll see a shaded box containing this text:

:type --name='' --supertype='TP.core.TemplatedTag' --dna='templatedtag'

Like much of the Sherpa's tooling, the Type Assistant is actually a custom inspector provided by an underlying TIBET Shell (TSH) command, in this case the tsh:type command. All the Type Assistant is really doing is letting you build a command line visually, a command line you could run directly in TIBET Shell if you desire.

Building the Sherpa on top of TIBET Shell has a number of powerful implications.

Most anything you can do visually from the Sherpa can also be done via the TDC/TSH. Perhaps more importantly, when you create your own TSH commands you can create your own assistants, inspectors, editors, and other visual Sherpa tools letting you extend the Sherpa so it further assists you in authoring via your own tags.

Of course, if the Sherpa can call TSH so can your applications, so you can leverage TSH and your extensions directly from your applications.

One more thing…

That :type command? It's actually a client-side transformation of the TIBET CLI type command. In other words, if you substitute tibet for the leading : you can enter the exact same command from a terminal in your project to accomplish the same goal:

$ tibet type --name='' --supertype='TP.core.TemplatedTag' --dna='templatedtag'

working in: /Users/ss/temporary/hello/_world_
processing directories...
processing templates...
templating complete...
positioning files...
positioning complete...
adjusting package entries...
<package src="~app_tags/"/> (added)
New configuration entries created. Review/Rebuild as needed.
Cleaning up working directory.
Type DNA 'templatedtag' cloned to ~app_tags/ as 'world'.

This is, in fact, how the :type command works…it marshals a request to the TDS to run that command line on your behalf. When the command completes the changes it triggers cause the Sherpa to automatically load your new tag just like any other server-side changes.

This is just one example of the power of using a fully-integrated library but it also points out another key feature of TIBET: nearly everything you can do from the Sherpa can also be done from the command line or your favorite editor. Thanks to TIBET's controlled approach to change processing you can switch to whatever tool is most productive for the task at hand.

The Halo

The Halo is the Sherpa's answer to "inspect element", providing both a focal point for your development as well as a number of other helpful features.

Halo display is toggled by the "boxed A" icon Sherpa Halo on the Inspector Toolbar, via Shift-RightClick, or by clicking an element in the Sherpa's DOM sidebar.

Sherpa Halo
Halo / HUD Display

In addition to highlighting the target element in the visual DOM, the currently selected node for the Halo is reflected in TIBET Shell via $HALO so you can interact with it via the Console. That said, most interactions are done directly via the various HUD sidebars.

As you select elements with the Halo the Sherpa's HUD sidebar panels will automatically show you DOM structure, style rules, signal responders, and data bindings for $HALO.

For example, in the image above we've selected an <html:div> a child of the hello:app tag, itself a child of the html:body, which is a child of the html:html element. This div has several span and p child elements, two style rules, three signal responders, and no binds.

You can also manipulate the current $HALO element via a context menu. To activate the Halo context menu simply right-click inside the Halo.

Like all of the HUD, the Halo context menu is truly context-sensitive, getting its display and functionality by querying the tag type being inspected.

The Sherpa is a reflection-driven tool whose "customizations" are simply the result of method implementations on tag types. Implement those methods on your tags and the Sherpa will "customize" itself to your tag sets.

With respect to the Halo context menu, a few options are typically available for all tags:

  • Inspect: Focus the Inspector on this element's type.
  • Empty: Remove any child content.
  • Delete: Remove this element from the DOM.

Make Custom Tag

One of the more interesting options is "Make Custom Tag", which allows you to use the current selection's DOM structure to populate a new tag template.

Using "Make Custom Tag" is easy. Just use any of the Sherpa's selection options (the HUD structure tool, the Halo tool, a "fence" operation) to select the target elements, then right click within the selection halo:

Halo Context Menu

As with the 'from thin air' case, when creating a new tag type via the context menu you will be presented with the 'Type Assistant' dialog (shown in the Dispenser discussion) so you can describe your new tag's supertype, namespace, etc.

Once your type has been created your Halo'd selection will be replaced with a version of the newly created tag, fully rendered and ready for additional alteration via the Halo.

You can disable the Halo by clicking the Halo icon Sherpa Halo on the Inspector Toolbar or by using Shift-Click anywhere in the UI.


The Sherpa's heads-up display or HUD is a central part of your development process. The default HUD configuration consists of four primary tools:

  • The Structure (DOM) Tool
  • The Style (CSS) Tool
  • The Responder Tool
  • The Bind Tool

The Structure (DOM) Tool

The top-left panel in the HUD displays a sparse view of the $HALO DOM structure:

HUD Structure Tool
HUD Structure (DOM) Tool

The left-justified items in the structure tool represent the ancestors of the element, down through the currently Halo'd element. The indented items represent the direct children of the selected element, making it easy to navigate up and down through the DOM quickly.

The current element is always highlighted in gold, while the element's offset parent (useful for CSS positioning reference) is shaded in peach.

Hovering over any tile will cause the corresponding element in the DOM to highlight.

Clicking any element will shift the Halo to that element and trigger a HUD update.

Double-clicking a tile causes the Inspector to open and focus on the $HALO object, providing access to the node, its underlying type, its template (if any), its style, and more:

HUD Structure Inspection
HUD Structure - Inspector

Right-click'ing on a tile will trigger display of a dynamic "helper" which allows you to add, remove, or alter any attribute values on the target element or to alter its text content directly:

HUD Structure Helper
HUD Structure - Helper

You can also use the Dispenser with the Structure tool. By directing the Structure display to a particular location you can then drag-and-drop from the Dispenser into either a tile or a space between tiles to create new elements with a very specific DOM ancestry.

HUD Structure/Dispenser
HUD Structure - Dispenser

The Style Tool

Like the HUD Structure tool, the HUD Style tool displays real-time information about the current $HALO, in this case all style rules applied to the current target.

As with the Structure tool, hovering, clicking, double-clicking, and right-clicking a particular tile in the Style tool will trigger specific operations relative to the style rule selected.

In the image below we've selected hello|app in the Style tool in the lower left HUD panel and right-clicked on that tile to display the rule's property helper which allows us to view, remove, add, or edit individual style declarations:

HUD Style Tool
HUD Style Tool (w/Helper)

As with all HUD "helper" panels, once you open a helper you can move it to any location to avoid having it intrude on the UI you're manipulating. Click the close icon at the top right corner of any helper panel to close it.

HUD Style Tool
HUD Style - Helper Moved

You can double-click on a style rule tile to open the stylesheet responsible for that rule in the Inspector, scrolling the file in the editor to the start of the rule:

HUD Style Tool
HUD Style Tool (w/Editor)

As you might imagine, editing in the Inspector can be somewhat limiting so you can use the editor-specific portion of the Inspector Toolbar (the right-hand section) and select the small circled arrow icon Editor Popout Icon to pop the editor out into a persistent tab in the Console.

HUD Style Editor
HUD Style Editor - Console Tab

In the image shown above we've collapsed the Inspector and resized the Console by dragging the Console border upward so we can view more of the stylesheet while also viewing our content.

Resizing the Console only works when you've opened it via the expand/collapse icons. When it's in single-line mode the Console will not respond to resize requests.

As with all editors in the Sherpa, as you edit content the Apply, Push, Revert, and Refresh buttons will enable and disable appropriately.

For example, when there are no differences between client and server state all buttons will be disabled. Once you change content the Apply and Revert buttons will enable. Only after you Apply local changes will Push become active, and so on.

As you make changes the Sherpa's Changes Panel will update (lower right corner) to show a count of the client-side URIs you've modified but haven't pushed to the server. Server side changes you haven't applied are also shown in the Changes Panel.

The Responder Tool

Located in the upper-right section of the HUD, the Responder tool displays the current list of signal responders for the selected $HALO.

If you're not familiar with TIBET's concept of signal responders you should check out the TIBET Signaling documentation, but in short, a responder is a tag or controller type along a particular signaling chain. Responders are never nodes, they're always a TIBET type, a type which lives outside the DOM so it can span screens as needed.

In the image below we see the $HALO has three responders: the tag type, the current route controller, and the current application controller. Colors help differentiate tag types from controller types.

HUD Responder Tool
HUD Responder Tool

Using the Responder tool you can quickly add signal handlers directly to a tag, to an attached tag controller, to the current route controller, or to the top-level application controller as needed. Adding responders does not require reloading, attaching, or detaching event listeners.

Right-Click on the desired responder to open the Responder's helper which allows you to browse the existing handlers on the current responder or to add new ones:

HUD Responder Helper
HUD Responder Helper

Let's add a new one now….

With the helper open, click the "Add" button in the lower right corner of the helper. If the helper isn't open double-click the tile to open the Inspector and click the Add button there:

Inspector Responders

Responder Inspection - Add Button

Using either responder Add button will open the Method Assistant:

HUD Responder Addition
HUD Responder - Add (w/Method Assistant)

In this case we're adding a new responder to the type, the type responsible for our hello:app tag. In particular, we're adding a handler for UIActivate, the signal TIBET fires on click or keyup, so we can test easily with just a Click.

Once the new handler has been added it will show up in the Inspector, ready to edit:

HUD Responder Inspection
HUD Responder - Editing

Edit the content of the new handler to something simple and click Apply:'UIActivate',
function(aSignal) {'Hello World!');

Once the new handler has been "applied" (patched into the running application's client-side code) all we have to do is click within the scope of the responder, in other words, click anywhere within the boundary of the hello:app tag:

HUD Responder Clicked
HUD Responder - Clicked

With a few mouse clicks and a very focused bit of editing (without having to search through files) we've added new behavior to all hello:app tags and done it without any requirement that we reload or lose context. Once our handler works as we desire we can use 'Push' to save our final version to the server.

Changes you save from the client are sent to the server in diff format and patched into your original source files. You can then choose to commit or revert these changes in git or your particular source code control system.

If we've navigated away and want to make changes to our handler we can always double-click the target responder to open the entire list of handlers it supports in the Inspector:

HUD Responder Inspector
HUD Responder Inspection

Clicking a specific handler will cause it to open an editor just like the initial creation cycle did, allowing you to change it as needed. You can use the 'Apply', 'Push', 'Revert', or 'Refresh' buttons to control which edits you preserve and which you discard.

The Bind Tool

The final HUD component is the Bind tool found in the bottom right of the HUD.

The Bind tool, like all other HUD tools, queries the current $HALO for any bind attributes in scope and displays them along with the elements they're attached to.

To see this in action let's add a bind attribute now.

In this case we'll use the Structure tool to select the html:h1 element below our application tag and open the DOM Helper so we can add a binding attribute to our h1:

HUD Bind Attribute
HUD Structure Helper - Add Binding

As discussed in the TIBET Binding documentation, TIBET uses attributes in the bind namespace to define data bindings. In this case we're dealing with a read-only element (an h1) so we'll use bind:in to point to a TIBET URN which will hold the data we want the element to display:

HUD Bind Added
HUD Structure Helper - bind:in

Note that as soon as we've added the binding attribute we see a new tile in the Bind tool, signifying that the html:h1 has at least one binding attribute on it. If other elements in the h1 element's ancestor chain contained bind attributes we'd see them represented as well (this is common when using bind:scope attributes to create scoped binding contexts).

With the Bind tool ready, closing the DOM Helper and double-clicking the html:h1 tile in the Bind tool will bring us directly to an editor on the content of the URL we bound the h1 to:

HUD Bind Editing
HUD Bind - Edit Data

In this case we can see that the h1 still contains its original data, the bind hasn't refreshed yet. But enter Hello World! as the content of our URN and click Apply and you'll immediately see the h1 update to reflect the bound data value:

HUD Bind Applied
HUD Bind - Edits Applied

As discussed in the TIBET Binding documentation, all binds in TIBET target URIs. TIBET URIs serve as intelligent containers for data and support a variety of XPointer schemes meaning you can query them via XPath, JSONPath, or TIBET-specific path syntax.

URI instances, particularly TIBET URN instances (URNs using the urn:tibet: prefix), also serve as ValueHolders (named models), letting you alter their value from code with ease.

To demonstrate, let's update the content of urn:tibet:hello from the TDC. We'll enter the following command and use Shift-Return to execute it:

TP.uc('urn:tibet:hello').setContent('Where\'s fluffy?');

As soon as the command completes you'll see the h1 change value in response as well as the editor content for the URN displayed in the inspector:

HUD Bind Where's Fluffy
HUD Bind - TSH Updates

Using the Bind tool lets you quickly manage both your binding scopes and your bound data, letting you interact with both directly from the UI.

The Inspector

We've interacted with the Inspector a number of times while covering the Halo and HUD.

With the Inspector you can browse, inspect, and edit a wide variety of targets including TIBET, your application, local/session storage, remote stores like CouchDB, and much more.

The Inspector's roots may change, but the fundamental components remain consistent:

  • A top "path" component providing Home, Back, Forward, and Bookmarking controls as well as a display of the currently focused path. Depending on the context, items in the path may be dragged out and used just as you would use the Dispenser:
Inspector Path
Inspector Path
  • A central "navbay" control for browsing through hierarchies of objects, data, etc. This control also has "next" and "prev" controls in the form of circled arrow icons at each end. The content of each bay is acquired by querying the selected item for its inspector content, allowing the tool to adapt to virtually any content, including your custom content:
Inspector NavBay
Inspector NavBays
  • A "toolbar" (aka the Inspector Toolbar) with a fixed left-side set of controls and a context-sensitive right-side set of controls. As with the navbay segment, the content of the dynamic portion of the toolbar is acquired by querying the selected item. In the example below we've selected a Type which has provided us with an icon we can use to run that type's tests:
Inspector Toolbar
Inspector Toolbar

The variety of panels available in the Inspector is essentially unlimited, but to give you an idea of what else is possible consider this sample, which lets us log in to CouchDB:

Inspector CouchDB Login
Inspector - CouchDB Login

…and then browse it directly, allowing us to look at documents, views, and more:

Inspector CouchDB Browsing
Inspector - CouchDB Browsing

In the example above we're browing the tasks database typically used by the TIBET Workflow System (TWS) and browsing the views which provide access to the flow, task, and job documents used by the TWS. Future versions will support full CouchDB administration and editing.

The Inspector Toolbar, particularly the 'fixed' section, provides quick access to common operations through a drop-down menu and a fixed set of controls.

We've already seen the Dispenser and the Halo controls in action.

To the left of the Halo is the 'outline' control, the small paired angle-bracket icon, which lets you toggle the display to show each element's outline:

Sherpa Outliner
Inspector Toolbar - Outliner

Working from the left-hand side we have the Toolbar's Menu, Test, Build, and Deploy buttons:

Toolbar Menu Icon Toolbar Test Icon Toolbar Build Icon Toolbar Deploy Icon

The Test, Build, and Deploy buttons trigger the TSH commands :test, :build, and :deploy respectively, while the dropdown menu provides access to TSH commands covering a variety of operations common during development:

Inspector Toolbar Menu

Many of the operations in the Toolbar menu interact directly with the Console.

The Console (TDC)

The Console, or more accurately the TIBET Developer Console (TDC), is a dynamic command interpreter located at the bottom center of the Sherpa display.

TDC Overview
Console Overview

The TDC lets you run raw JavaScript and TIBET Shell (TSH) commands interactively, letting you perform a wide variety of tasks directly from the Sherpa's "command line".

In single-line mode the TDC automatically resizes to contain multi-line input. Typing Shift-Return or using the 'run button' at the top right of the console will execute the command, clear the input cell, and return it to its normal single-line size.

You can shift the input cell to a fixed multi-line format by using the circled arrow (expand/collapse) icons at either end of the control. In this format the cell can contain roughly 10 lines before scrolling. You can resize the Console when it's expanded by dragging the top border up/down.

The TDC supports a number of keyboard shortcuts specific to the Console and Sherpa themselves. You can view this list using the tsh:keys (:keys) command:

TDC Keys
Console - Keys

A number of TSH commands and prefixes are available to access history, list help, and perform other tasks. You can view the list along with TSH help by entering ? or :help and scrolling to the bottom of the help display:

TDC Prefixes
Console - Prefixes

Output from your TDC commands is placed in individual output cells whose display behavior has three standard modes: growl (the default), last-cell, and full log. You can cycle these modes via Ctrl-Up/Down or using the log icon:

TDC Growl Log TDC Last Log TDC Full Log

Console - Log Mode Icons

In growl mode output cells display briefly and then fade. You can pause this by pressing the space bar. Press the space bar again to dismiss the output. As long as the input cell is empty you can press the space bar repeatedly to toggle display of the last output cell when in this mode.

When coupled with the TIBET Shell the TDC can enable fast, flexible development.

For example, TIBET Shell treats URIs as native objects, parsing them and fetching their data simply by entering them. Coupling that behavior with a "pipe" (TSH uses standard pipe/redirection symbols prefixed by '.' to avoid confusion with native JavaScript operators), we can "pluck" the data out of URL content with ease and show it in the TDC:

Console - TSH Pipe Example

Commands like this one allow you to interact with remote REST services, query and filter their results, and generally experiment interactively with how you might choose to bind data in your UI or perform other operations.

For complete details on the TDC see the full TIBET Developer Console documentation.

Sherpa Panels

To make the most of valuable screen real estate the Sherpa leverages the "corners" of its display to keep a small set of useful tools accessible but largely hidden during normal operation.

Clicking the various corner icons of the Sherpa will cause each Panel to slide into view. Clicking it again will close the Panel. Here we've opened them all:

Sherpa Panels
Sherpa Panels - All Open

The TIBET Panel

The TIBET Panel, essentially an "About" panel, provides information about the current application in the lower toolbar as well as displaying the current TIBET version. It also provides quick access to provide feedback, sign up for support, or report an issue.

Sherpa TIBET Panel

We encourage you to send us feedback on any issues, feature requests, etc. you may have, particularly during the Sherpa Technology Preview.

The Layout Panel

Currently disabled, the Layout panel at the bottom left, is a placeholder for adding, removing, and adjusting the layout of the screens and components in the Sherpa's display area.

Layout Panel
Sherpa Layout Panel

As mentioned earlier, the Sherpa creates one or more iframe elements to contain your application's "screens". The preview release of the Sherpa is limited to a single screen but future versions will allow you to work with multiple screens simultaneously, a particularly powerful approach particularly when working on multi-page wizard interfaces.

In fact, the Sherpa actually creates a <sherpa:world/> tag to contain the screen tags it leverages. The Layout tool is designed to let you configure this "world" to define how screens, console output, and other components use your screen real estate.

The Settings Panel

Currently disabled, the Settings panel at the top right, will provide a control surface for altering Sherpa settings which affect its runtime operation.

Settings Panel
Sherpa Settings Panel

The Changes Panel

The Changes panel is one of the more powerful and interesting tools in the Sherpa toolbox.

Located in the bottom right corner of the Sherpa, the Changes panel keeps a running tab on any URIs on the server which have values which differ from those in the client. This data is reflected in the two numbers circled in the panel header:

Changes Panel
Sherpa Changes - Closed/Empty

The left-hand number reflects the current changed server URI count while the right-hand number reflects client-side URIs which have changed.

Clicking on a specific number will open the panel if closed and then toggle the list display between server and client contexts so you can view the specific lists.

Server Changes

When you change a file on the server the TDS will push that information to the client. Based on your selection for 'Watch changes' and 'Process changes immediately' that file change will either be ignored, queued for review, or automatically hot-patched into your application.

Server Changes
Changes - Server List

Client Changes

When you make edits in the client, changing a template, a stylesheet, a type, etc. that information is tracked and displayed, even when the panel is collapsed:

Client Changes
Changes - Closed/Changed

Opening the Changes panel on the client list lets you view the specific URIs which have changed client-side and either push them all or selectively push them by hovering over the URI and selecting the "Push" button which appears:

Client Changes
Changes - Client List

The Changes panel is one of the more powerful ways the Sherpa helps speed development by letting you edit on either side of the wire and control how and when those edits are synced.


That concludes our overview of the Sherpa and its core features and controls. Look for more detail in the Cookbook section over the coming months.

In the meantime the best way to learn about the Sherpa is to see it in action.


The Sherpa is currently a "technology preview". Stay tuned for a full cookbook of recipies for using the Sherpa for production-level development as we bring it from preview to production-ready.


Code for the Sherpa is found in ~lib/tools/sherpa and its subdirectories. (Recall that ~lib is the TIBET virtual path reference for the root of your TIBET library installation).

The Sherpa tag, <tibet:sherpa>, is found in ~lib/tools/sherpa/src/TP.tibet.sherpa.js. This is the tag injected by the tibet:root tag when it detects the Sherpa is enabled.

The core Sherpa controller is found in ~lib/tools/sherpa/src/TP.core.Sherpa.js. A number of other utility objects are also found in that directory.

The majority of Sherpa functionality is found in custom tags in the sherpa namespace. Most of these tags have their own directories below ~lib/tools/sherpa.

One thing to keep in mind when viewing Sherpa-related code is that the initial Sherpa implementation was done prior to a number of improvements to the underlying library so it's not the best example of current best practice.